Back in 2011 I was making settings and props for stop-motion animation, and one particular scene I’d been asked to work on involved the eating of an apple down to its core. The film called for a kind of poetic realism .. I mean that its world was ‘ours’ to an extent, the puppets were recognisably human though stylised, furniture and props needed to be fairly accurate and believable, even though the action was often dreamlike. This was one of those moments in dream when reality is tugged a little more into focus, so although a loose approximation of an apple getting smaller in bite-shaped chunks could have sufficed I wanted to make the moment properly convincing.
So I modelled the whole apple first in Super Sculpey .. in two sizes because one would be needed for close-ups and the smaller for scene shots. I made silicone moulds from these, and then enough casts for about ten successive bites of the apple. My intention was to carve away each bite in the sequence, so I cast in thin Fast Cast polyurethane resin mixed with a third of Fillite (a light ash filler) which would make the material nicely carvable especially if using a Dremel.
I guess I knew from the beginning, or at least pretty soon after, that I would have to manually copy the ‘bites’ on each successive one down the sequence, but I didn’t want to make more than one mould for each apple size. I made the stalks individually out of white styrene rod, slightly carved and sanded (and the ends ‘crunched’ with something heavy). I used Vallejo acrylics to build up a nice glowing red in layers, and kept the surface detailing to a minimum since each stage would have to be exactly copied.
I made a very simple mould for both using my usual Lukasil 429 (from specialplasters.co.uk, a silicone rubber I’ve been using for years which has always been easy and reliable). For small and basic shapes such as these it was enough to tack them with a little more Sculpey to a baseboard, build a containment wall around them and pour silicone as a one-piece block around them. Once cured the silicone needs only to be lightly split with a scalpel to take the prototypes out and make the casts. This is what I often call a split-block mould. This is the easiest form of 3D casting, each cast needing just a little bit of clean-up work around the pouring hole.
Advice on making props etc. for stop-motion animation
This was an example of a special prop serving a visual sequence which had been properly thought through. In this case the way the prop would be used was very clear. This is not always so, partly because room has to be left for on-site decisions during animation and partly because it’s rarely possible to think of everything anyway, especially if props are commissioned at an early stage, long before animation begins.
In this situation it’s always good practice to allow for possible changes, and include these contingencies straight away at the making stage as long as they don’t lengthen the making time too much. One very good move, where there’s a choice, is to pick materials which are relatively easy to alter. Foamed PVC for example is very easy to cut and can be re-glued instantly using superglue. Another prudent habit is to keep parts which ‘may’ have to move separate until the last. As an example, even if something like a school-desk isn’t likely to be opened (according to the script .. and there should always be a script!) it may be wise to keep the desk-top separate, and give the underside and the desk interior the same colour treatment as the rest just in case. On the other hand I would never go to the trouble of making working hinges for this kind of ‘what if’ because it’s often easier to animate a movable part like that just with a concoction of Blu Tack and bent wire.
If you’re asked to make props or furniture for someone else’s stop-motion animation you can only work as efficiently as the information you’re given .. or, more truthfully .. the information you’ve had the sense to ask for! I’ve never worked on anything where I didn’t have to tease out important facts by asking a lot of searching questions. You will of course want the principle design directives first .. the scale or dimensions, and the full visual appearance of each article. Then, just as importantly, you will need to know details of how each is used if at all, or whether they are just background dressing. These are the main questions, but there are many others that one may not think to ask at first, so here are just some of them.
If a prop is going to be used in the action, do we see the puppet holding it? If so, how easily can the puppet do this? For example, does the prop need to be specially light? Do holes need to be drilled in the prop to attach fixing wires, or if something like Blu Tack or ‘sticky wax’ needs to be used is the paintwork suitably resistant? In the case of pieces of furniture, do they need to be secured to the baseboard (partly to keep their position, but especially if sat in or leant against)? If so, legs usually need to be fitted with strong wires or bolts at the bottom.
Has the question of ‘relative size’ been properly considered when deciding upon the scale of a prop? To put it simply, just like dolls or cartoon characters puppets often have larger heads and hands in relation to their bodies and their overall height. If, for example, a retro style desk telephone is needed and this is scaled faithfully according to overall puppet height, it may look reasonable enough in the background but if ‘used’ the speaker/receiver part may look ridiculously small against the puppet’s hand or ear! The solution might have to be that two differently scaled versions are made, or just one slightly larger speaker/receiver part.
If you’re proud of your own work, if you’ve taken good photos and want to publicize what you can do, will anyone object if you do this before the film itself has become public? It’s important as a courtesy to reach an agreement, even if it’s not something dealt with in your contract .. or even if there isn’t a contract! You should consider the fact that an independent stop-motion film may be many years in the making and this is a long time, either to not be able to promote your own work or to feel a bit secretive or guilty when you do. Often this can be resolved, as I’ve done in this article, just by not mentioning the film by name.